Wednesday, May 21, 2008

First Things First 2000

So the other day as I sat at my desk, in the land where advertising dollars make the world go round when I had a flashback to my first couple years at art school when I wanted to do work for non-profits or for the greater good and I decided to look up the First Things First Manifesto. In an attempt to revive my creative self and put some good ju ju out in to the world in hopes that it come back to me.

The First Things First 2000 manifesto, written and launched by Adbusters magazine in 1999, was an updated version of the earlier First Things First manifesto written and published in 1964 by Ken Garland, a British designer.

The 2000 manifesto was signed by a group of 33 figures from the international graphic design community, many of them well known, and simultaneously published in Adbusters (Canada), Emigre (Issue 51) and AIGA Journal of Graphic Design (United States), Eye magazine no 33 vol. 8, Autumn 1999 and Blueprint (Britain) and Items (Netherlands). The manifesto was subsequently published in many other magazines and books around the world, sometimes in translation. Its aim was to generate discussion about the graphic design profession's priorities in the design press and at design schools. Some designers welcomed this attempt to reopen the debate, while others rejected the manifesto.

The question of value-free design has been continually contested in the graphic design community between those who are concerned about the need for values in design and those who believe it should be value-free.Those who believe that design can be free from values reject the idea that graphic designers should concern themselves with underlying political questions. Those who are concerned about values believe that designers should be critical and take a stand in their choice of work, for instance by not promoting industries and products perceived to be harmful. Examples of projects that might be classified as unacceptable include many forms of advertising and designs for cigarette manufacturers, arms companies and so on. Adbusters has been a significant outlet for these ideas, especially in its commitment to detournement and culture jamming.

from en.wikipedia.org/wiki/First_Things_First_2000_manifesto

First Things First Manifesto 2000

Various authors
This manifesto was first published in 1999 in Emigre 51.

We, the undersigned, are graphic designers, art directors and visual communicators who have been raised in a world in which the techniques and apparatus of advertising have persistently been presented to us as the most lucrative, effective and desirable use of our talents. Many design teachers and mentors promote this belief; the market rewards it; a tide of books and publications reinforces it.

Encouraged in this direction, designers then apply their skill and imagination to sell dog biscuits, designer coffee, diamonds, detergents, hair gel, cigarettes, credit cards, sneakers, butt toners, light beer and heavy-duty recreational vehicles. Commercial work has always paid the bills, but many graphic designers have now let it become, in large measure, what graphic designers do. This, in turn, is how the world perceives design. The profession's time and energy is used up manufacturing demand for things that are inessential at best.

Many of us have grown increasingly uncomfortable with this view of design. Designers who devote their efforts primarily to advertising, marketing and brand development are supporting, and implicitly endorsing, a mental environment so saturated with commercial messages that it is changing the very way citizen-consumers speak, think, feel, respond and interact. To some extent we are all helping draft a reductive and immeasurably harmful code of public discourse.

There are pursuits more worthy of our problem-solving skills. Unprecedented environmental, social and cultural crises demand our attention. Many cultural interventions, social marketing campaigns, books, magazines, exhibitions, educational tools, television programs, films, charitable causes and other information design projects urgently require our expertise and help.

We propose a reversal of priorities in favor of more useful, lasting and democratic forms of communication - a mindshift away from product marketing and toward the exploration and production of a new kind of meaning. The scope of debate is shrinking; it must expand. Consumerism is running uncontested; it must be challenged by other perspectives expressed, in part, through the visual languages and resources of design.

In 1964, 22 visual communicators signed the original call for our skills to be put to worthwhile use. With the explosive growth of global commercial culture, their message has only grown more urgent. Today, we renew their manifesto in expectation that no more decades will pass before it is taken to heart.

Monday, May 12, 2008

It's in the stars.




so I don't know how much I really believe in horoscopes and fortune cookies but I do like to collect ones I like. one of my favorites i have taped on to my computer so that when I am feeling crappy I can look at it and it makes me smile.
you're growing almost too fast, Capricorn. You know almost too much and you're almost too attractive. Furthermore, you're on the verge of being riduculously smart, absurdly popular, and outlandishly creative. to avoid having any of this spawn jealously in others, you should probably go overboard in expressing humility - even if you have to fake it a little. Another step you could take to minimize any problems people might have wuth your amazing beauty is to be extravagaantly generous in your wealth.

Friday, May 9, 2008

here we go...again.

ok so once again I have failed to complete the twelve week program. I don't have an excuse, I just need to NOT do morning pages at night and get up early and do them....What I need to is get up make some coffee and sit down and write. Well lots has happened since I wrote last, A is no longer my teammate she moved to a different team because M left and is not being replaced. So, they moved L to my team the only thing is she works the night shift AND she is leaving at the end of the month! So just as she gets upto speed someone new will be taking over. But he (A) did start this week. At the end of June my old partner A is leaving to go to grad school. So once again we are going to be down an artist.
On a more personal note I have been hanging out quite a bit with T it seems to be going well. Much better than things did with F. I've discovered a common link between many of the men I have had in my life...they all have a thing for baseball.

I have been pretty stressed out the last few weeks at work. When A was on my team and I had partner during the day there were a few days during the week where there wasn't quite enough work to keep two of us busy, but there is too much work for one of us to do alone. So I work on the same amount of work that 2 people used to do duing the day, which isn't so bad except on Fridays...plus since I am the veteran on the accounts I am the one held resposianle when things go wrong.



8 ways to drive a graphic designer mad

1-Microsoft Office
When you have to send a graphic designer a document, make sure it's made with a program from Microsoft Office. PC version if possible. If you have to send pictures, you'll have more success in driving them mad if, instead of just sending a jpeg or a raw camera file, you embed the pictures inside a Microsoft Office document like Word or Powerpoint. Don't forget to lower the resolution to 72 dpi so that they'll have to contact you again for a higher quality version. When you send them the "higher" version, make sure the size is at least 50% smaller. And if you're using email to send the pictures, forget the attatchment once in a while.

2-Fonts
If the graphic designer chooses Helvetica for a font, ask for Arial. If he chooses Arial, ask for Comic Sans. If he chooses Comic Sans, he's already half-insane, so your job's half done.

3-More is better
Let's say you want a newsletter designed. Graphic designers will always try to leave white space everywhere. Large margins, the leading and kerning of text, etc. They will tell you that they do this because it's easier to read, and leads to a more clean, professional look. But do not believe those lies. The reason they do this is to make the document bigger, with more pages, so that it costs you more at the print shop. Why do they do it? Because graphic designers hate you. They also eat babies. Uncooked, raw baby meat.

So make sure you ask them to put smaller margins and really, really small text. Many different fonts are also suggested (bonus if you ask for Comic Sans, Arial or Sand). Ask for clipart. Ask for many pictures (if you don't know how to send them, refer to #1). They will try to argument, and defend their choices but don't worry, in the end the client is always right and they will bow to your many requests.

4-Logos
If you have to send a graphic designer a logo for a particular project, let's say of a sponsor or partner, be sure to have it really really small and in a low-res gif or jpeg format. Again, bonus points if you insert it in a Word document before sending it. Now you might think that would be enough but if you really want to be successful in lowering the mental stability of a graphic designer, do your best to send a version of the logo over a hard to cut-out background. Black or white backgrounds should be avoided, as they are easy to cut-out with the darken or lighten layer style in photoshop. Once the graphic designer is done working on that bitmap logo, tell him you need it to be bigger.

If you need a custom made logo, make your own sketches on a napkin. Or better yet, make your 9 year old kid draw it. Your sketch shouldn't take more than 5 minutes to make. You don't want to make something that's detailed and easy to understand, because the less the designer understands what you want, the more you can make him change things afterwards. Never accept the first logo. Never accept the 9th, make him do many changes, colors, fonts & clip art. Ask him to add a picture in the logo. Bevels. Gradients. Comic Sans. And when he's at his 10th attempt, tell him that you like the 2nd one the most. I know, it's mean but remember: graphic designers are the cause of breast cancer among middle aged women.


5-Chosing your words
When describing what you want in a design, make sure to use terms that don't really mean anything. Terms like "jazz it up a bit" or " can you make it more webbish?". "I would like the design to be beautiful" or "I prefer nice graphics, graphics that, you know, when you look at them you go: Those are nice graphics." are other options. Don't feel bad about it, you've got the right. In fact, it's your duty because we all know that on fullmoons, graphic designers shapeshift into werewolves.

6-Colors
The best way for you to pick colors (because you don't want to let the graphic designer choose) is to write random colors on pieces of paper, put them in a hat and choose. The graphic designer will suggest to stay with 2-3 main colors at the most, but no. Choose as many as you like, and make sure to do the hat thing in front of him. While doing it, sing a very annoying song.

7-Deadlines
When it's your turn to approve the design, take your time. There is no rush. Take two days. Take six. Just as long as when the deadline of the project approaches, you get back to the designer with more corrections and changes that he has time to make. After all, graphic designers are responsible for the 911 attacks.

8-Finish him
After you've applied this list on your victim, it is part of human nature (although some would argue weather they're human or not) to get a bit insecure. As he realises that he just can't satisfy your needs, the graphic designer will most likely abandon all hopes of winning an argument and will just do whatever you tell him to do, without question. You want that in purple? Purple it is. Six different fonts? Sure!

You would think that at this point you have won, but don't forget the goal of this: he has to quit this business. So be ready for the final blow: When making final decisions on colors, shapes, fonts, etc, tell him that you are disappointed by his lack of initiative. Tell him that after all, he is the designer and that he should be the one to put his expertise and talent at work, not you. That you were expecting more output and advices about design from him.

Tell him you've had enough with his lack of creativity and that you would rather do your own layouts on Publisher instead of paying for his services. And there you go. You should have graphic designer all tucked into a straight jacket in no time!